The infinite flywheel

Every coin,
paired to $COLONY.

Colony uses pump.fun's pairing to turn every launch into demand for one coin. Coins here trade against $COLONY, not SOL, so to buy any of them you need $COLONY. Every new coin feeds the colony, and the colony is why the next one launches here.

coins in the colony
holders
SOL paid to holders

The pair

buying flows down

Colony$COLONYPAIR
every coin here is bought with $COLONY
1Coin 1Paired with $COLONY
2Coin 2Paired with $COLONY
3Coin 3Paired with $COLONY

every new coin adds another branch, and another reason to hold $COLONY

The infinite flywheel

  1. 01A coin launchesIt is paired to $COLONY, so its price is in $COLONY.
  2. 02Buyers need $COLONYNobody can buy it with anything else. Every buyer buys $COLONY first.
  3. 03$COLONY stays in the coinWhat buyers pay sits in the coin's market, held in $COLONY.
  4. 04It joins the colonyEvery coin paired to $COLONY is part of the colony, and its holders are paid its fees in SOL.

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The colony