The infinite flywheel
Every coin,
paired to $COLONY.
Colony uses pump.fun's pairing to turn every launch into demand for one coin. Coins here trade against $COLONY, not SOL, so to buy any of them you need $COLONY. Every new coin feeds the colony, and the colony is why the next one launches here.
- coins in the colony
- holders
- SOL paid to holders
The pair
buying flows down
every coin here is bought with $COLONY
1Coin 1Paired with $COLONY
2Coin 2Paired with $COLONY
3Coin 3Paired with $COLONY
every new coin adds another branch, and another reason to hold $COLONY
The infinite flywheel
- 01A coin launchesIt is paired to $COLONY, so its price is in $COLONY.
- 02Buyers need $COLONYNobody can buy it with anything else. Every buyer buys $COLONY first.
- 03$COLONY stays in the coinWhat buyers pay sits in the coin's market, held in $COLONY.
- 04It joins the colonyEvery coin paired to $COLONY is part of the colony, and its holders are paid its fees in SOL.
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